Monday, October 6, 2008

THE FAVOURABLEST FUSEKI STRATEGIC #2 SERIES

opk welcome to 2nd fuseki. now its my favourite strategy as hwite (for the moment). this is beter known strategy so if uve seen it before maybe u can skip this poste! but if uve never seen move 6 b4, u may say "wow, what radical play. is he crazy??"? this is prboe that allow white to play hifgh level strategy, and if b do not reply in certain wayy, it is most favorable for white (using research from pro game database). i will explain intention as i show varition;

straightaway u see here the goal of white. black push many time on top, securing a profit- but now, white may approach at 12 without being picner. white breaks the side in comfortable fashion, and the 3 stone are simply forcing moves. if white plays carefuly, they will act as a reduction played extra early. white deoes not move the stone, he only defend it when the tming is right. this sequence gives white most favoribable win % in pro record.

here we see b pincer. most greedy! but, does not the 3 stones peering down into the hoepful 'moyo' put a damper on his plan? a pincer like this is counterrpruoductive, for black is already reduce!

here is furhter flolowup for white. u may notce b only pushed twice on top - this merely give more adji to white to exploit. the move 16 applyes equally to if b push three times. its clear the pincer of 3 is completely wasted! the technique of 16 is also useful if b does not pincer, as large midldegame.

uit is however a probe. b may also reply this way. what for white?


hreere is method 1. white draw out, (a jump of 1 space is equivalent technique almost). b has many option in reply.

her eis most popular variation. strangely enoguh, w win more than 70% of time when this is followed. the 2 stone have same chilling effect as the 3 stone in pervious variation on any pincers, so b must placidly play knight move in reply.

however, it seem that pushing twice b4 keima underneath leads to b superiority. w loses almost all the games in pro records!! it seem the reducing stones may have less value than the corner here. this is useful 2 remember if u are on b side of the equation in this fuseki. that leaves two choices to avoid it for white - he may jump once instead of extend (the stone are lighter, so if b attempts to bring him down to pace, w may ignoer lightly, or play faster shape), or

there is nseen the idea of treating sholuder play as true force move. w may lightly skip out w/ shoulder paly when it is strategicaly favorable- if b spend extra move on it, w will enjoy a speedier fuseki.

anyhow, in my iopinion, it give quite a dyanmic result for white. i hope you may also find it interesting and perhaps incorporate this method into your play. the STRATEGIC series is not over; next update will cover a strong diagonal fusejki for white, that black frequently permit!! then perhaps update on defeating tengen ! hope u enjoy!!!

4 comments:

Gilgamesh said...

Kudos for linguistic flair, I found it cool and bonus!!

And yes, help us defeat tengen.

Unknown said...

GO BLOG KEEP BLOG

Biondy said...

how if black play high pincer instead of low pincer?

wossname said...

biondy, high & low pincer is same. the 3 stone prevent the pincer from being good. in diagram with move 16 attachment, u can see method that applies anytime w feels that his prospect elsewhere are settled. its very difficult for b not to fall behind if he tries to use pincer, high or low